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Filtered by themeAdaptation usability trade-off5 papersclear ✕
Adapting User Interfaces with Model-based Reinforcement LearningKashyap Todi · 2021Adapting an interface requires taking into account both the positive and negative efects that changes may have on the user. A carelessly picked adaptation may impose high costs to the user – for example, due to surprise or relearning efort – or “trap” the process to a suboptimal design immaturely. However, efects on users are hard to predict as they depend on factors that are latent and evolve over the course of interaction. We propose a novel approach for adaptive user interfaces that yields a conservative adaptation policy: It fnds benefcial changes when there are such and avoids changes when there are none. Our model-based reinforcement learning Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for proft or commercial advantage and that copies bear this notice and the full citation on the frst page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specifc permission and/or a fee. Request permissions from permissions@acm.org. CHI ’21, May 8–13, 2021, Yokohama, Japan © 2021 Association for Computing Machinery. ACM ISBN 978-1-4503-8096-6/21/05...$15.00 https://doi.org/10.1145/3411764.3445497 method plans sequences of adaptations and consults predictive HCI models to estimate their efects. We present empirical and simulation results from the case of adaptive menus, showing that the method outperforms both a non-adaptive and a frequency-based policy. CCS CONCEPTS • Human-centered computing → Interactive systems and tools.
The Influence of Personality Traits and Cognitive Load on the Use of Adaptive User InterfacesHarvard SEAS · 2017One of the problems adaptive interfaces must solve is the is- sue of stability—users must be able to complete a familiar task reliably. Split Adaptive Interfaces, where a limited part of the screen contains copies of the interface elements pre- dicted to be of immediate use, are one technique for resolv- ing this difficulty. While prior work demonstrated that Split Adaptive Interfaces improve performance on average, the re- sults of our study demonstrate systematic individual differ- ences in the utilization of the adaptive features, which cor- relate with the stable user traits of Need for Cognition and Extraversion. Specifically, higher Need for Cognition (a will- ingness to undertake difficult mental activities) is correlated with increased utilization rates, while higher Extraversion (a general orientation towards seeking gratification from the ex- ternal world) is negatively correlated with utilization rates. Our results also demonstrate a significant negative correlation between cognitive load induced by a secondary task and the utilization of the adaptive features. This effect, however, is very small (less than two percentage points). Together, these results provide additional evidence of the usefulness of the split adaptive interface approach and a negligible effect of ad- ditional cognitive load, but also demonstrate that the approach does not benefit all users equally. Author Keywords Adaptive user interfaces, cognitive load, extraversion, need for cognition ACM Classification Keywords H.5.m. Information Interfaces and Presentation: Miscella- neous
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