Blocks

Blocks are the smallest pieces of svemir: links, images, notes and papers I’ve collected.

642 blocks · 61 channels · 642 nodes

Filtered by themeSocietal impact of AI6 papersclear ✕
It ’ s just distributed computing: Rethinking AI governanceIndia (TRAI · 2025What we now lump under the unitary label “artificial intelligence” is not a single technology, but a highly varied set of machine learning appli­ cations enabled and supported by a globally ubiquitous system of distributed computing. The paper introduces a 4 part conceptual framework for analyzing the structure of that system, which it labels the digital ecosystem. What we now call “AI” is then shown to be a general functionality of distributed computing. "AI” has been present in primitive forms from the origins of digital computing in the 1950s. Three short case studies show that large-scale machine learning applications have been present in the digital ecosystem ever since the rise of the Internet. and provoked the same public policy concerns that we now associate with “AI.” The governance problems of “AI” are really caused by the development of this digital ecosystem, not by LLMs or other recent applications of machine learning. The paper then examines five recent proposals to “govern AI”and maps them to the constituent elements of the digital ecosystem model. This mapping shows that real-world attempts to assert governance authority over AI capabilities requires systemic control of all four elements of the digital ecosystem: data, computing power, networks and software. “Governing AI,” in other words, means total control of distributed computing. A better alternative is to focus governance and regulation upon specific appli­ cations of machine learning. An application-specific approach to governance allows for a more decentralized, freer and more effective method of solving policy conflicts.
A review of AI teaching and learning from 2000 to 2020Davy Tsz Kit Ng, Min Lee et al. · 2022In recent years, with the popularity of AI technologies in our everyday life, research- ers have begun to discuss an emerging term “AI literacy”. However, there is a lack of review to understand how AI teaching and learning (AITL) research looks like over the past two decades to provide the research basis for AI literacy education. To summarize the empirical findings from the literature, this systematic literature review conducts a thematic and content analysis of 49 publications from 2000 to 2020 to pave the way for recent AI literacy education. The related pedagogical mod- els, teaching tools and challenges identified help set the stage for today’s AI literacy. The results show that AITL focused more on computer science education at the uni- versity level before 2021. Teaching AI had not become popular in K-12 classrooms at that time due to a lack of age-appropriate teaching tools for scaffolding support. However, the pedagogies learnt from the review are valuable for educators to reflect how they should develop students’ AI literacy today. Educators have adopted collab- orative project-based learning approaches, featuring activities like software develop- ment, problem-solving, tinkering with robots, and using game elements. However, most of the activities require programming prerequisites and are not ready to scaf- fold students’ AI understandings. With suitable teaching tools and pedagogical sup- port in recent years, teaching AI shifts from technology-oriented to interdisciplinary design. Moreover, global initiatives have started to include AI literacy in the lat- est educational standards and strategic initiatives. These findings provide a research foundation to inform educators and researchers the growth of AI literacy education that can help them to design pedagogical strategies and curricula that use suitable technologies to better prepare students to become responsible educated citizens for today’s growing AI economy.
Re-examining Whether, Why, and How Human-AI Interaction Is Uniquely Difficult to DesignQian Yang · 2020Artificial Intelligence (AI) plays an increasingly important role in improving HCI and user experience. Yet many chal­ lenges persist in designing and innovating valuable human-AI interactions. For example, AI systems can make unpredictable errors, and these errors damage UX and even lead to unde­ sired societal impact. However, HCI routinely grapples with complex technologies and mitigates their unintended conse­ quences. What makes AI different? What makes human-AI interaction appear particularly difficult to design? This paper investigates these questions. We synthesize prior research, our own design and research experience, and our observations when teaching human-AI interaction. We identify two sources of AI’s distinctive design challenges: 1) uncertainty surround­ ing AI’s capabilities, 2) AI’s output complexity, spanning from simple to adaptive complex. We identify four levels of AI sys­ tems. On each level, designers encounter a different subset of the design challenges. We demonstrate how these findings reveal new insights for designers, researchers, and design tool makers in productively addressing the challenges of human-AI interaction going forward. Author Keywords User experience, artificial intelligence, sketching, prototyping. CCS Concepts •Human-centered computing → Human computer inter­ action (HCI); Interaction design process and methods;
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