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Blocks are the smallest pieces of svemir: links, images, notes and papers I’ve collected.

642 blocks · 61 channels · 642 nodes

Filtered by themeBehavioural measures5 papersclear ✕
Predictive Analytics for Website User BehaviorPawan Vankhede · 2024This study examines the application of predictive analytics to user behavior analysis on websites, with a particular emphasis on a dataset of customer behavior from e-commerce. To forecast behavioral patterns, the study will apply the random forest method. Additionally, exploratory data analysis (EDA) will be carried out to extract insights from the dataset. The dataset employed in this study includes a variety of factors, such as purchase history, browsing habits, and consumer demographics, among other pertinent data. The research attempts to derive useful insights that can improve the comprehension and prediction of user behavior on the website by utilizing predictive analytics approaches. In this study, the random forest algorithm which is well-known for its capacity to manage intricate datasets and generate precise predictions is employed. The method builds several decision trees and combines their predictions to produce more reliable and accurate outcomes by utilizing ensemble learning. Predicting different aspects of user behavior, including browsing patterns, chance of making a purchase, and customer segmentation, is the aim. When paired with the insights from EDA, the outcomes of the behavioral analysis prediction made with the random forest algorithm can provide e-commerce companies with useful data. Gaining insight into user behavior can help with customer engagement, website design optimization, personalization, and overall user experience enhancement.
Article UX Framework Including Imbalanced UX Dataset Reduction Method for Analyzing Interaction Trends of Agent SystemsAgent Systems. Sensors · 2023The performance of game AI can significantly impact the purchase decisions of users. User experience (UX) technology can evaluate user satisfaction with game AI by analyzing user interaction input through a user interface (UI). Although traditional UX-based game agent systems use a UX evaluation to identify the common interaction trends of multiple users, there is a limit to evaluating UX data, i.e., creating a UX evaluation and identifying the interaction trend for each individual user. The loss of UX data features for each user should be minimized and reflected to provide a personalized game agent system for each user. This paper proposes a UX framework for game agent systems in which a UX data reduction method is applied to improve the interaction for each user. The proposed UX framework maintains non-trend data features in the UX dataset where overfitting occurs to provide a personalized game agent system for each user, achieved by minimizing the loss of UX data features for each user. The proposed UX framework is applied to a game called “Freestyle” to verify its performance. By using the proposed UX framework, the imbalanced UX dataset of the Freestyle game minimizes overfitting and becomes a UX dataset that reflects the interaction trend of each user. The UX dataset generated from the proposed UX framework is used to provide customized game agents of each user to enhanced interaction. Furthermore, the proposed UX framework is expected to contribute to the research on UX-based personalized services.
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