Blocks

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Context- and Data-driven Satisfaction Analysis of User Interface Adaptations Based on Instant User FeedbackUsability testing · 2019Modern User Interfaces (UIs) are increasingly expected to be plastic, in the sense that they retain a constant level of usability, even when subjected to context (platform, user, and environment) changes at runtime. Adaptive UIs have been promoted as a solution for context variability due to their ability to automatically adapt to the context-of-use at runtime. However, evaluating end-user satisfaction of adaptive UIs is a challenging task, because the UI and the context-of-use are both constantly changing. Thus, an acceptance analysis of UI adaptation features should consider the context-of-use when adaptations are triggered. Classical usability evaluation methods like usability tests mostly focus on a posteriori analysis techniques and do not fully exploit the potential of collecting implicit and explicit user feedback at runtime. To address this challenge, we present an on-the-fly usability testing solution that combines continuous context monitoring together with collection of instant user feedback to assess end-user satisfaction of UI adaptation features. The solution was applied to a mobile Android mail application, which served as basis for a usability study with 23 participants. A data-driven end-user satisfaction analysis based on the collected context information and user feedback was conducted. The main results show that most of the triggered UI adaptation features were positively rated.
Emotion in Human–Computer InteractionScott Brave · 2002Emotion is a fundamental component of being human. Joy, hate, anger, and pride, among the plethora of other emotions, motivate action and add meaning and richness to virtually all human experience. Traditionally, human–computer interaction (HCI) has been viewed as the "ultimate" exception; users must discard their emotional selves to work efficiently and rationality with computers, the quintessentially unemotional artifact. Emotion seemed at best marginally relevant to HCI and at worst oxymoronic. Recent research in psychology and technology suggests a different view of the relationship between humans, computers, and emotion. After a long period of dormancy and confusion, there has been an explosion of research on the psychology of emotion (Gross, 1999). Emotion is no longer seen as limited to the occasional outburst of fury when a computer crashes inexplicably, excitement when a video game character leaps past an obstacle, or frustration at an incomprehensible error message. It is now understood that a wide range of emotions plays a critical role in every computer-related, goal-directed activity, from developing a three-dimensional (3D) CAD model and running calculations on a spreadsheet, to searching the Web and sending an e-mail, to making an online purchase and playing solitaire. Indeed, many psychologists now argue that it is impossible for a person to have a thought or perform an action without engaging, at least unconsciously, his or her emotional systems (Picard, 1997b).
Mapping the Passions: Toward a High-Dimensional Taxonomy of Emotional Experience and Expression1985What would a comprehensive atlas of human emotions include? For 50 years, scientists have sought to map emotion- related experience, expression, physiology, and recognition in terms of the “basic six”—anger, disgust, fear, happiness, sadness, and surprise. Claims about the relationships between these six emotions and prototypical facial configurations have provided the basis for a long-standing debate over the diagnostic value of expression (for review and latest installment in this debate, see Barrett et al., p. 1). Building on recent empirical findings and methodologies, we offer an alternative conceptual and methodological approach that reveals a richer taxonomy of emotion. Dozens of distinct varieties of emotion are reliably distinguished by language, evoked in distinct circumstances, and perceived in distinct expressions of the face, body, and voice. Traditional models—both the basic six and affective-circumplex model (valence and arousal)—capture a fraction of the systematic variability in emotional response. In contrast, emotion- related responses (e.g., the smile of embarrassment, triumphant postures, sympathetic vocalizations, blends of distinct expressions) can be explained by richer models of emotion. Given these developments, we discuss why tests of a basic-six model of emotion are not tests of the diagnostic value of facial expression more generally. Determining the full extent of what facial expressions can tell us, marginally and in conjunction with other behavioral and contextual cues, will require mapping the high-dimensional, continuous space of facial, bodily, and vocal signals onto richly multifaceted experiences using large-scale statistical modeling and machine-learning methods.
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