Blocks

Blocks are the smallest pieces of svemir: links, images, notes and papers I’ve collected.

642 blocks · 61 channels · 642 nodes

Filtered by themeSense of place10 papersclear ✕
COLLABORATIVE EMOTIONAL MAPPING AS A TOOL FOR URBAN MOBILITY PLANNING2021In this article, we present a framework to collect and represent people’s emotions, considering the urban mobility context of Curitiba. As a procedure, we have interviewed individuals during an intermodal challenge. The participants have described their experiences of urban mobility while using different transport modes. We have we used emojis as graphic symbols representing emotional data, once it is a modern language widely incorporated in everyday life as well as evokes a natural emotional association with the data we collected. We built an online geoinformation solution for visualising the emotional phenomenon. As a result, we found that the proposed methodology captures environmental factors as well as specific urban features triggering positive and negative/neutral emotions. Therefore, we validated the methodology of collaborative emotional mapping through volunteered geographic information, collecting and representing emotions on maps through emojis. Thus, here we argue this is a valid way to represent emotions and incorporate a modern language to maps. Based on the results and broader literature, we affirm this is a valuable alternative to increase knowledge about cities, once mapping emotions could assist urban planners in identifying variables, generating positive and negative feelings over the city space, which drives urban planning within a citizen-centred perspective.
Digital City as a Metaphor for New2020‒ In the era of already spent utopias and ideas about the city the experience of the city is transformed into a new perceptual grammar that is a consequence of the new virtual reality. With the revolutionary computerization of architecture a new architectural discourse was cre- ated that enabled virtual one ‒ cyberspace, producing a new experience of transposed reality. The concept of a digital city does not exist without a virtual community, which on the other hand problematizes the issue of digital city ethics, bearing in mind that its use is conditioned by technical and technological possibilities, which are still not available to everyone. Digitalization of space communicates the newly created virtual dialogue between the user and space, outside of his physical and sensory experience and interaction with space, thus agreeing to the digitalization of the experi- ence of space. By creating a new reality and a new era of the utopia of virtu- al architecture and virtual city, a new, cyberidentity of city was produced. Identity digitization policies in this regard will consciously use methods to promote virtual values, digitizing all aspects of identity, heritage, and even memory, and memory values of the city, producing a new, virtual identity, which largely leads to mutation of its original ‒ existing ‒ built identity. In this way, cities are positioned and valued in relation to the degree of their digitized representation, i.e., the extent to which their digitized identity is present and visible in cyberspace. The digital transition is one of the prior- ities of the "smart city" concept, which indicates that the future of cities is directed towards their digital transformation.
Virtual Urbanism: A User-Centered ApproachMónica V. Sánchez-Sepúlveda, David Fonseca-Escudero et al. · 2019The cities in which we live are changing rapidly, presenting the scenery to debate future visions of transformative designs and its impact on the city. The decisive influence of new technologies is important for the generation of a new reality from the economic, social and urban point of view. It is a challenge for organizations and society to question the status quo and experiment often. To take advantage of the changes and opportunities offered by the inclusion of digital technologies, accommodation of the digital transformation into the visualization of Urbanism is required. The interests of citizens are coming to the forefront nowadays with the awareness that a livable city does not only consist of good infrastructure and sustainable energy supply but also citizen input and feedback. The main goal of the paper is to present the use of digital transformation in processes of urban design through Virtual Reality in which specialized users can analyze, represent and transmit ideas, problems and solutions for the design of urban space. The hypothesis is based on demonstrating the following two statements: (1) the implementation of virtual gamified strategies in the field of urban design helps to critically evaluate the result of urban design, make decisions and understand the location conditions, dimensions and relationships of urban spaces thanks to enhanced visual technologies. (2) The interactive Virtual Reality system helps for the understanding of three-dimensional space and the human scale immersive perception in Virtual Reality could be a tool to defend the arguments of urban projects. The urban project we work on, promoted by the Barcelona City Council, aims to generate spaces that are designed to meet the needs of the users. The spaces are modeled virtually, intended to be an accessible environment where users (professionals related to the construction and design field) can interact –play– with, to recreate new spaces. These spaces are meant to have maximum realism, including the materials, textures, movements, and even sounds of the environment. The system is tested on the Barcelona Building Construmat Fair using a quantitative method. The data obtained from the assessment exemplify the effectiveness of virtual systems on the urban design process. The results obtained from inquiries to 79 citizens –specialized in the construction and design field –, showed that it is possible to empower Digital Transformation as Virtual Reality systems increase th
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