Presence rating
Self-reported sense of 'being there' in a virtual environment.
3 papers carry this themeView in grid →
In these papers
- 01Evaluating Grasping Visualizations and Control Modes in a VR GameYuting Ye · 2021Measures presence in a VR escape-room game.
- 02Full-immersion virtual reality for experiential education: An exploratory user experience analysisChristian Schott, Stephen Marshall · 2021Assesses the felt sense of the VR experience.
- 03The Potential of Virtual Reality for the Investigation of AweAnna Esposito · 2016Uses presence as a key asset of the VR awe-induction approach.