Experiential learning
Learning through direct, often immersive, first-hand experience.
20 papers carry this themeView in grid →
In these papers
- 01Does personality matter: examining the value of personality insights for personalized nudges that encourage the selection of learning resourcesCardenas Canto, dimitrova · 2024Targets selection of educational resources.
- 02Educating Artificial Intelligence following the Child Learning Development Trajectories2024Trains AI following child learning-development trajectories.
- 03Large Language Models Meet User Interfaces: The Case of Provisioning FeedbackStanislav Pozdniakov, Jonathan Brazil et al. · 2024LLM feedback in an educational setting.
- 04Unveiling the landscape of generative artificial intelligence in education: a comprehensive taxonomy of applications, challenges, and future prospectsInformation Technologies · 2024Implications of GenAI for education.
- 05Visualizing the knowledge mapping of artificial intelligence in education: A systematic reviewInformation Technologies · 2024AI's role in education and learning.
- 06Choice-based Personalization in MOOCs: Impact on Activity and Perceived ValueIlana Ram · 2023Tailors instruction to learners' interests in education.
- 07Roles of artificial intelligence experience, information redundancy, and familiarity in shaping active learning: Insights from intelligent personal assistantsWang, Sun · 2023Studies IPAs' effect on active-learning behaviours.
- 08A review of AI teaching and learning from 2000 to 2020Davy Tsz Kit Ng, Min Lee et al. · 2022Reviews AI teaching and learning ('AI literacy').
- 09Artificial Intelligence-Based Human–Computer Interaction Technology Applied in Consumer Behavior Analysis and Experiential EducationYanmin Li · 2022Applied to experiential education.
- 10Full-immersion virtual reality for experiential education: An exploratory user experience analysisChristian Schott, Stephen Marshall · 2021VR stands in for declining residential fieldtrips.
- 11X5Learn: A Personalised Learning Companion at the Intersection of AI and HCIMaría Pérez-Ortiz, Claire Dormann et al. · 2021Supports interacting with open educational videos.
- 12A review of immersive virtual reality serious games to enhance learning and trainingDavid Checa, Andres Bustillo · 2020Game-based VR environments to enhance learning methodologies.
- 13Can emotional design really evoke emotion in multimedia learning?2020Tests emotional design's effect on learners' performance in multimedia learning.
- 14Article Methodologies of Learning Served by Virtual Reality: A Case Study in Urban InterventionsRicardo Torres-Kompen, David Fonsec · 2019VR as an active, participative educational methodology.
- 15Rule based adaptive user interface for adaptive E-learning systemManohara Pai M. M. · 2018Adaptive interfaces for online course learning.
- 16Virtual and Augmented Reality in Architectural Design and EducationJulie Milovanovic, Guillaume Moreau et al. · 2017Proposes CORAULIS for hands-on, pedagogical design.
- 17Developing Emotion-Aware, Advanced Learning Technologies: A Taxonomy of Approaches and FeaturesClaude Frasson, Nathan C. Hall · 2016Advanced learning technologies for an adaptive learning experience.
- 18Emotional Design in Multimedia Learning: How Emotional Intelligence Moderates Learning OutcomesJeya Amanth · 2016Tests whether emotionally designed multimedia improves learning outcomes.
- 19Positive Psychology and Digital Games: The Role of Emotions and Psychological Flow in Serious Games DevelopmentAndreas Alexiou, Michaéla Schippers et al. · 2012Serious games as immersive training applications.
- 20e-Learning Experience using Recommender SystemsJesus Bobadill, Antonio Hernando et al. · 2011Improves the e-learning experience via recommendations.