Immersion & presence
The degree to which a (often virtual) environment makes the user feel 'really there'.
23 papers carry this themeView in grid →
In these papers
- 01CulturAI: Exploring Mixed Reality Art Exhibitions with Large Language Models for Personalized Immersive ExperiencesNicolas Constantinides · 2024Mixed Reality blends physical and virtual art experiences.
- 02MineXR: Mining Personalized Extended Reality InterfacesHyunsung Cho · 2024Engaging Extended Reality interfaces.
- 03SituationAdapt: Contextual UI Optimization in Mixed Reality with Situation Awareness via LLM ReasoningZhipeng Li, Christoph Gebhardt et al. · 2024Adapts Mixed Reality layouts to mobile contexts.
- 04An Outlook into the Future of Egocentric VisionChiara Plizzari · 2023Wearable computing with digital overlays in daily life.
- 05InteractionAdapt: Interaction-driven Workspace Adaptation for Situated Virtual Reality EnvironmentsYi Fei Cheng · 2023Flexible, personalized VR work environments.
- 06User-Driven Constraints for Layout Optimisation in Augmented RealityAziz Niyazov · 2023Arranges augmented-reality content in the real world.
- 07AUIT – the Adaptive User Interfaces Toolkit for Designing XR ApplicationsAnna Maria Feit · 2022Adapts interface elements within Extended Reality.
- 08ScalAR: Authoring Semantically Adaptive Augmented Reality Experiences in Virtual RealityXun Qian · 2022Associates virtual content with environmental entities in AR.
- 09Evaluating Grasping Visualizations and Control Modes in a VR GameYuting Ye · 2021Hand-tracking and grasping visualizations for immersive VR.
- 10Full-immersion virtual reality for experiential education: An exploratory user experience analysisChristian Schott, Stephen Marshall · 2021Full-immersion VR for situated experiential education.
- 11SemanticAdapt: Optimization-based Adaptation of Mixed Reality Layouts Leveraging Virtual-Physical Semantic ConnectionsYifei Cheng∗ · 2021Adapts virtual interface elements within Mixed Reality.
- 12Towards Augmented Reality-driven Human-City Interaction: Current Research on Mobile Headsets and Future ChallengesLik-Hang Lee · 2021AR overlays immersive interaction onto the city.
- 13A review of immersive virtual reality serious games to enhance learning and trainingDavid Checa, Andres Bustillo · 2020Reviews immersive VR serious games for learning and training.
- 14Digital City as a Metaphor for New2020Cyberspace as a new, transposed virtual experience of the city.
- 15Article Methodologies of Learning Served by Virtual Reality: A Case Study in Urban InterventionsRicardo Torres-Kompen, David Fonsec · 2019VR places students inside urban-design scenarios.
- 16Context-Aware Online Adaptation of Mixed Reality InterfacesDavid Lindlbauer, Anna Maria Feit et al. · 2019Adapts Mixed Reality interfaces to the environment.
- 17SENSORY URBANISM AND PLACEMAKING2019An immersive VR prototype for experiencing urban places.
- 18Virtual Urbanism: A User-Centered ApproachMónica V. Sánchez-Sepúlveda, David Fonseca-Escudero et al. · 2019Uses VR to visualize urban transformation.
- 19Walking with Adaptive Augmented Reality Workspaces: Design and Usage PatternsCCS CONCEPTS · 2019Augmented-reality interfaces overlaid on the real world.
- 20Customizing User Experience with Adaptive Virtual RealityBachar Senno · 2018Targets more immersive VR user experiences.
- 21Virtual and Augmented Reality in Architectural Design and EducationJulie Milovanovic, Guillaume Moreau et al. · 2017Surveys VR/AR systems that immerse designers in the design.
- 22The Potential of Virtual Reality for the Investigation of AweAnna Esposito · 2016VR as an immersive, ecological tool to induce awe.
- 23Using a simulated environment to investigate experiences reported during space travel2013Uses a simulated environment to recreate experiences reported in space travel.