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Filtered by themeBridging theory and practice21 papersclear ✕
Towards an AI-Driven User Interface Design for Web ApplicationsAndré Costaa, Firmino Silvaa et al. · 2024The increasing exploitation of Artificial Intelligence (AI) technologies has enabled the design of user interfaces in a way that integrating artificial intelligence capabilities has become crucial in the modern digital landscape. Exploring the main features and best practices for designing user interfaces for Web applications, which effectively support and leverage AI functionalities, is currently one of the relevant topics in this context. This research work discusses the fundamental principles of user interface (UI) design, and the challenges posed by the integration of AI into web applications. It emphasizes the need to strike a balance between the AI advanced capabilities and the users' ability to understand and control the system. Furthermore, the paper highlights the importance of creating intuitive and engaging UI designs that empower users to interact with AI-driven features effortlessly. The study presents a comprehensive analysis of various UI design techniques specifically tailored for AI-enabled web applications user interfaces. Additionally, the paper explores the incorporation of AI-driven recommendation systems, personalized interfaces, and adaptive designs, which dynamically adapt to users' preferences and behavior. To validate the proposed user interface design principles, the study presents a proposal for a guidelines structure that promotes empirical evaluations through user studies and usability testing. Results collected via a survey based on measuring the effectiveness and user satisfaction of AI-enabled Web interfaces. User interfaces in real-life scenarios are presented and provides information on the impact of UI design decisions on user interaction and overall experience. The outcomes of this research work contribute to a deeper understanding of UI design for AI-supported Web applications user interfaces and offer practical guidelines for designers and developers. By embracing the suggested principles, organizations and designers can create Web interfaces that effectively harness the power of AI while prioritizing user-centricity, accessibility, and ethical considerations.
Designing Responsible AI: Adaptations of UX Practice to Meet Responsible AI ChallengesQiaosi Wang∗ · 2023Technology companies continue to invest in eforts to incorporate responsibility in their Artifcial Intelligence (AI) advancements, while eforts to audit and regulate AI systems expand. This shift towards Responsible AI (RAI) in the tech industry necessitates new practices and adaptations to roles—undertaken by a variety of prac­ titioners in more or less formal positions, many of whom focus on the user-centered aspects of AI. To better understand practices at the intersection of user experience (UX) and RAI, we conducted an interview study with industrial UX practitioners and RAI subject matter experts, both of whom are actively involved in addressing RAI concerns throughout the early design and development of new AI-based prototypes, demos, and products, at a large technology company. Many of the specifc practices and their associated chal­ lenges have yet to be surfaced in the literature, and distilling them ofers a critical view into how practitioners’ roles are adapting to meet present-day RAI challenges. We present and discuss three emerging practices in which RAI is being enacted and reifed in UX practitioners’ everyday work. We conclude by arguing that the emerging practices, goals, and types of expertise that surfaced in our study point to an evolution in praxis, with associated challenges that suggest important areas for further research in HCI. CCS CONCEPTS • Human-centered computing → Empirical studies in HCI;
AUIT – the Adaptive User Interfaces Toolkit for Designing XR ApplicationsAnna Maria Feit · 2022Adaptive user interfaces can improve experiences in Extended Re­ ality (XR) applications by adapting interface elements according to the user’s context. Although extensive work explores diferent adaptation policies, XR creators often struggle with their imple­ mentation, which involves laborious manual scripting. The few available tools are underdeveloped for realistic XR settings where it is often necessary to consider conficting aspects that afect an adap­ tation. We fll this gap by presenting AUIT, a toolkit that facilitates the design of optimization-based adaptation policies. AUIT allows creators to fexibly combine policies that address common objec­ tives in XR applications, such as element reachability, visibility, and consistency. Instead of using rules or scripts, specifying adaptation policies via adaptation objectives simplifes the design process and This work is licensed under a Creative Commons Attribution International 4.0 License. UIST ’22, October 29-November 2, 2022, Bend, OR, USA © 2022 Copyright held by the owner/author(s). ACM ISBN 978-1-4503-9320-1/22/10. https://doi.org/10.1145/3526113.3545651 enables creative exploration of adaptations. After creators decide which adaptation objectives to use, a multi-objective solver fnds appropriate adaptations in real-time. A study showed that AUIT allowed creators of XR applications to quickly and easily create high-quality adaptations. CCS CONCEPTS • Human-centered computing → Systems and tools for in­ teraction design; Gestural input; Mixed / augmented reality; Virtual reality; User interface toolkits.
How Designers Find Their Ways in Shaping Algorithmic SystemsJeremie Poiroux · 2022Digital products and services now commonly include algorithmic personalization or recommendation features. This has raised concerns of reduced user agency and their unequal treat- ment. Previous research hence called for increasing the participation of, among others, designers in the development of these features. To achieve this, researchers have suggested the development of better educational material and tools to enable prototyping with data and machine learning models. However, previous studies also suggest designers may find other ways to impact the development and implementation of such features, for instance through collaboration with data scientists. We build on that line of inquiry, through 19 in-depth interviews with designers working in small to large international companies to investigate how they actually intervene in shaping products includ- ing algorithmic features. We outline how designers intervene at different levels of the algorithmic systems: at a technical level, for instance by providing better input data ; at an interface or infor- mation architecture level, sometimes circumventing algorithmic discussions ; or at a organizational level, re-centering the outcome of algorithmic systems around product-centric questions. Building upon these results, we discuss how supporting designers engagement and influence on algorithmic systems may not only be a problem of technical literacy and adequate tooling. But that it may also involve a better awareness of the power of interface work, and a stronger negotiation skills and power literacy to engage in strategic discussions. Key Words: Agency, Artificial intelligence, Interventions, Machine learning, Design, User expe- rience, Algorithmic systems (2024) 33:173–204 J´er´emie Poiroux et al.
Identifying the Intersections: User Experience + Research Scientist Collaboration in a Generative Machine Learning InterfaceClaire Kayacik, Sherol Chen et al. · 2019Creative generative machine learning interfaces are stronger when multiple actors bearing different points of view actively contribute to them. User experience (UX) research and design involvement in the creation of machine learning (ML) models help ML research scientists to more effectively identify human needs that ML models will fulfill. The People and AI Research (PAIR) group within Google developed a novel program method in which UXers are embedded into an ML research group for three months to provide a human-centered perspective on the creation of ML models. The first full-time cohort of UXers were embedded in a team of ML research scientists focused on deep generative models to assist in music composition. Here, we discuss the structure and goals of the program, challenges we faced during execution, and insights gained as a result of the process. We offer practical suggestions Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the owner/author(s). CHI’19 Extended Abstracts, May 4–9, 2019, Glasgow, Scotland UK © 2019 Copyright held by the owner/author(s). ACM ISBN 978-1-4503-5971-9/19/05. https://doi.org/10.1145/3290607.3299059 CHI 2019 Case Study CHI 2019, May 4–9, 2019, Glasgow, Scotland, UK CS09, Page 1 for how to foster communication between UX and ML research teams and recommended UX design processes for building creative generative machine learning interfaces. CCS CONCEPTS • Human-centered computing; • Human computer interaction; • Interaction paradigms; • Collaborative interaction;
Artificial Intelligence (AI) for User Experience (UX) design: A systematic literature review and future reseaarch agendaAsne Stige · 2018Purpose The aim of this article is to map the use of AI in the user experience (UX) design process. Disrupting the UX process by introducing novel digital tools such as Artificial Intelligence (AI) has the potential to improve efficiency and accuracy, while creating more innovative and creative solutions. Thus, understanding how AI can be leveraged for UX has important research and practical implications. Design/Methodology/Approach This article builds on a systematic literature review approach and aims to understand how AI is used in UX design today, as well as uncover some prominent themes for future research. Through a process of selection and filtering, 46 research articles are analysed, with findings synthesized based on a user-centred design and development process. Findings Our analysis shows how AI is leveraged in the UX design process at different key areas. Namely, these include understanding the context of use, uncovering user requirements, aiding solution design, and evaluating design, and for assisting development of solutions. We also highlight the ways in which AI is changing the UX design process through illustrative examples. Originality/value While there is increased interest in the use of AI in organizations, there is still limited work on how AI can be introduced into processes that depend heavily on human creativity and input. Thus, we show the ways in which AI can enhance such activities and assume tasks that have been typically performed by humans.
The Behaviour Change Wheel: a new method for characterising and designing behaviour change interventions2011Background: Improving the design and implementation of evidence-based practice depends on successful behaviour change interventions. This requires an appropriate method for characterising interventions and linking them to an analysis of the targeted behaviour. There exists a plethora of frameworks of behaviour change interventions, but it is not clear how well they serve this purpose. This paper evaluates these frameworks, and develops and evaluates a new framework aimed at overcoming their limitations. Methods: A systematic search of electronic databases and consultation with behaviour change experts were used to identify frameworks of behaviour change interventions. These were evaluated according to three criteria: comprehensiveness, coherence, and a clear link to an overarching model of behaviour. A new framework was developed to meet these criteria. The reliability with which it could be applied was examined in two domains of behaviour change: tobacco control and obesity. Results: Nineteen frameworks were identified covering nine intervention functions and seven policy categories that could enable those interventions. None of the frameworks reviewed covered the full range of intervention functions or policies, and only a minority met the criteria of coherence or linkage to a model of behaviour. At the centre of a proposed new framework is a ‘behaviour system’ involving three essential conditions: capability, opportunity, and motivation (what we term the ‘COM-B system’). This forms the hub of a ‘behaviour change wheel’ (BCW) around which are positioned the nine intervention functions aimed at addressing deficits in one or more of these conditions; around this are placed seven categories of policy that could enable those interventions to occur. The BCW was used reliably to characterise interventions within the English Department of Health’s 2010 tobacco control strategy and the National Institute of Health and Clinical Excellence’s guidance on reducing obesity. Conclusions: Interventions and policies to change behaviour can be usefully characterised by means of a BCW comprising: a ‘behaviour system’ at the hub, encircled by intervention functions and then by policy categories. Research is needed to establish how far the BCW can lead to more efficient design of effective interventions. Background Improving the implementation of evidence-based prac- tice and public health depends on behaviour change. Thus, behaviour change interventions are fundamental to
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